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Four Studios Receive Gold For Table Top Serious Games

Four Studios Receive Gold for Table Top Learning Games In International Serious Play Awards
LOS ANGELES - July 17, 2017 - Four game companies received a gold ranking for table top learning games designed for education or training in the 2017 International Serious Play Awards competition.
Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.
Winners are:
Gold: Bridgebuilders, created by Workz (Business)Warrior Spirit Mission Homefront Reintegration & Resilience game from Trance4mation Games (Healthcare)Cycles, created by Catlilli Games (K-6 Education)Cards Against Calamity, created by 1st Playable for the Environmental Law Institute (ELI) and National Oceanographic and Atmospheric Administration (NOAA) (Museums and Visitor Centers)Silver: Will it? from Catlilli Games (K-6 Education)Recharge Beyond the Bars: the Reentry Game created by Trance4mation Games (Government)Bronze: Save that Sale! cr…
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Fantasy Serious Game To Apply Cross-Functional Business Concepts

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Business Battle is a fantasy strategy game that features business learning and simulation, suitable for college students as well as for adults. It was originally developed by Duke University MBA alumni and ex-McKinsey manager - thus by people who are experienced in business management. Designed and tested to build business acumen for its players, the game uses a world magic shop to teach how to apply business fundamentals in the real world.
Made with mesmerizing graphics and based in the ancient lands of wizards and steampunk robots, Business Battle appeals to players’ inner fantasy. As a turn-based strategy game, it is easy to play but hard to master. The Campaign mode features 10 fully developed levels with varied business learning concepts, and the Arena mode allows you to test your skills by competing with other players.
By casting a wide va…

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NEW STUDY: Actual Implementations Of Short Curricula Games In The Classroom

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The study was published in the Journal of the Learning Sciences (JLS), a leading educational research journal and one of the two official journals of the International Society of the Learning Sciences.
The study is the first of its kind to produce deep, wide-ranging, and statically significant data across a large variety of game types. It not only validates curriculum-based games, but it does so in a large, multi-state, diverse study cohort over a significant time period.
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TD Digital Service Hero works as a single, impressive platform for TD’s employees to become familiar with the bank’s digital products and convert them to digital offering evangelists.
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Nine Games Earn Gold in the 2017 International Serious Play Awards

LOS ANGELES - June 19, 2017 - Nine commercial "Serious Games" and academic institution led studios won gold in the International Serious Play Awardsthis year, a competition honoring outstanding digital games designed for education or training.  Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.

"The winning games were high quality and very innovative this year. We had many close categories," Sue Bohle, executive director, Serious Play Conference, award sponsor, said.

Winners this year are:

Gold Business Battle from Wrainbo (Corporate)Child Witness Interview Simulator for UK Police developed by HighSkillz with The Open University UK (Corporate)Strike Group Defender from the Office of Naval Research, MIT Lincoln Laboratory, Pipeworks Studio and Metateq (Government/Military)DragonBox BIG Numbers from WeWantToKnow AS (K-6 Ed)Sim Cell created by Strange Loop Games for Touch Press Games (7-12 Ed)

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Image credit: middle school classroom from Mursion
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